9780124977822-0124977820-Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)

Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology)

ISBN-13: 9780124977822
ISBN-10: 0124977820
Edition: 1
Author: Ian Millington
Publication date: 2006
Publisher: CRC Press
Format: Hardcover 896 pages
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Book details

ISBN-13: 9780124977822
ISBN-10: 0124977820
Edition: 1
Author: Ian Millington
Publication date: 2006
Publisher: CRC Press
Format: Hardcover 896 pages

Summary

Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology) (ISBN-13: 9780124977822 and ISBN-10: 0124977820), written by authors Ian Millington, was published by CRC Press in 2006. With an overall rating of 3.9 stars, it's a notable title among other Digital (Arts Other, Games & Strategy Guides, Game Programming, Programming) books. You can easily purchase or rent Artificial Intelligence for Games (Morgan Kaufmann Series in Interactive 3D Technology) (Hardcover, Used) from BooksRun, along with many other new and used Digital books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.51.

Description

Creating robust artificial intelligence is one of the greatest challenges for game developers. The commercial success of a game is often dependent upon the quality of the AI, yet the engineering of AI is often begun late in the development process and is frequently misunderstood.

In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. A game developer since 1987, he was founder of Mindlathe Ltd., at the time the largest specialist AI company in gaming. Ian shows how to think about AI as an integral part of game play.

He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's CD-ROM contains a library of C++ source code and demonstration programs, and provides access to a website with a complete commercial source code library of AI algorithms and techniques.



* A comprehensive, professional tutorial and reference to implement true AI in games.
* Walks through the entire development process from beginning to end.
* Includes over 100 pseudo code examples of techniques used in commercial games, case studies for all major genres, a CD-ROM and companion website with extensive C++ source code implementations for Windows, and source code libraries for Linux and OS X available through the website.
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