9781556220784-1556220782-Programming Game AI by Example

Programming Game AI by Example

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Summary

Programming Game AI by Example (ISBN-13: 9781556220784 and ISBN-10: 1556220782), written by authors Mat Buckland, was published by Jones & Bartlett Learning in 2004. With an overall rating of 4.1 stars, it's a notable title among other AI & Machine Learning (Game Design, Games & Strategy Guides, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Microsoft Programming, Software, Web Design, Web Development & Design, Internet & Social Media, Computer Science) books. You can easily purchase or rent Programming Game AI by Example (Paperback, Used) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.96.

Description

Programming Game AI by Example provides a comprehensive and practical introduction to the “bread and butter” AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language.

Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

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