9781942878988-1942878982-Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal

Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal

ISBN-13: 9781942878988
ISBN-10: 1942878982
Author: raywenderlich Tutorial Team, Caroline Begbie, Marius Horga
Publication date: 2019
Publisher: Razeware LLC
Format: Paperback 735 pages
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Book details

ISBN-13: 9781942878988
ISBN-10: 1942878982
Author: raywenderlich Tutorial Team, Caroline Begbie, Marius Horga
Publication date: 2019
Publisher: Razeware LLC
Format: Paperback 735 pages

Summary

Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal (ISBN-13: 9781942878988 and ISBN-10: 1942878982), written by authors raywenderlich Tutorial Team, Caroline Begbie, Marius Horga, was published by Razeware LLC in 2019. With an overall rating of 4.4 stars, it's a notable title among other Game Programming (Programming, Mobile Apps) books. You can easily purchase or rent Metal by Tutorials (Second Edition): Beginning Game Engine Development with Metal (Paperback, Used) from BooksRun, along with many other new and used Game Programming books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.91.

Description

Build your own low-level game engine in Metal!

This book introduces you to graphics programming in Metal — Apple’s framework for programming on the GPU. You’ll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.

Who This Book Is For

This book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.

Topics Covered in Metal by Tutorials

  • The Rendering Pipeline: Take a deep dive through the graphics pipeline.
  • 3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.
  • Coordinate Spaces: Learn the math behind 3D rendering.
  • Lighting: Make your models look more realistic with simple lighting techniques.
  • Textures & Materials: Design textures and surfaces for micro detail.
  • Character Animation: Bring your 3D models to life with joints and animation.
  • Tessellation: Discover how to use tessellation to add a greater level of detail using fewer resources.
  • Environment: Add a sky to your scenes and use the sky image for lighting.
  • Instancing & Procedural Generation: Save resources with instancing, and generate scenes algorithmically.
  • Multipass & Deferred Rendering: Add shadows with advanced lighting effects.
  • And more!

After reading this book, you’ll be prepared to take full advantage of graphics rendering with the Metal framework.

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