9781838648183-1838648186-Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications

Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications

ISBN-13: 9781838648183
ISBN-10: 1838648186
Author: Jonathan Linowes, Jesse Glover
Publication date: 2019
Publisher: Packt Publishing
Format: Paperback 668 pages
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Book details

ISBN-13: 9781838648183
ISBN-10: 1838648186
Author: Jonathan Linowes, Jesse Glover
Publication date: 2019
Publisher: Packt Publishing
Format: Paperback 668 pages

Summary

Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications (ISBN-13: 9781838648183 and ISBN-10: 1838648186), written by authors Jonathan Linowes, Jesse Glover, was published by Packt Publishing in 2019. With an overall rating of 3.6 stars, it's a notable title among other Games & Strategy Guides (Game Programming, Programming, C#, Programming Languages) books. You can easily purchase or rent Complete Virtual Reality and Augmented Reality Development with Unity: Leverage the power of Unity and become a pro at creating mixed reality applications (Paperback) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $6.03.

Description

Get close and comfortable with Unity and build applications that run on HoloLens, Daydream, and Oculus Rift

Key Features
  • Build fun augmented reality applications using ARKit, ARCore, and Vuforia
  • Explore virtual reality by developing more than 10 engaging projects
  • Learn how to integrate AR and VR concepts together in a single application
Book Description

Unity is the leading platform to develop mixed reality experiences because it provides a great pipeline for working with 3D assets.

Using a practical and project-based approach, this Learning Path educates you about the specifics of AR and VR development using Unity 2018 and Unity 3D. You'll learn to integrate, animate, and overlay 3D objects on your camera feed, before moving on to implement sensor-based AR applications. You'll explore various concepts by creating an AR application using Vuforia for both macOS and Windows for Android and iOS devices. Next, you'll learn how to develop VR applications that can be experienced with devices, such as Oculus and Vive. You'll also explore various tools for VR development: gaze-based versus hand controller input, world space UI canvases, locomotion and teleportation, timeline animation, and multiplayer networking.

You'll learn the Unity 3D game engine via the interactive Unity Editor and C# programming.

By the end of this Learning Path, you'll be fully equipped to develop rich, interactive mixed reality experiences using Unity.

This Learning Path includes content from the following Packt products:

  • Unity Virtual Reality Projects - Second Edition by Jonathan Linowes
  • Unity 2018 Augmented Reality Projects by Jesse Glover
What you will learn
  • Create 3D scenes to learn about world space and scale
  • Move around your scenes using locomotion and teleportation
  • Create filters or overlays that work with facial recognition software
  • Interact with virtual objects using eye gaze, hand controllers, and user input events
  • Design and build a VR storytelling animation with a soundtrack and timelines
  • Create social VR experiences with Unity networking
Who this book is for

If you are a game developer familiar with 3D computer graphics and interested in building your own AR and VR games or applications, then this Learning Path is for you. Any prior experience in Unity and C# will be an advantage. In all, this course teaches you the tools and techniques to develop engaging mixed reality applications.

Table of Contents
  1. Virtually Everything for Everyone
  2. Content, Objects, and Scale
  3. VR Build and Run
  4. Gaze-Based Control
  5. Handy Interactables
  6. World Space UI
  7. Locomotion and Comfort
  8. Playing with Physics and Fire
  9. Animation and VR Storytelling
  10. What AR is and How to Get Set up
  11. GIS Fundamentals - The Power of Mapping
  12. Censored - Various Sensor Data and Plugins
  13. The Sound of Flowery Prose
  14. Picture Puzzle - The AR Experience
  15. Fitness for Fun - Tourism and Random Walking
  16. Snap it! Adding Filters to Pictures
  17. To the HoloLens and Beyond
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