9781680500554-1680500554-Mazes for Programmers: Code Your Own Twisty Little Passages

Mazes for Programmers: Code Your Own Twisty Little Passages

ISBN-13: 9781680500554
ISBN-10: 1680500554
Edition: 1
Author: Jamis Buck
Publication date: 2015
Publisher: Pragmatic Bookshelf
Format: Paperback 288 pages
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Book details

ISBN-13: 9781680500554
ISBN-10: 1680500554
Edition: 1
Author: Jamis Buck
Publication date: 2015
Publisher: Pragmatic Bookshelf
Format: Paperback 288 pages

Summary

Mazes for Programmers: Code Your Own Twisty Little Passages (ISBN-13: 9781680500554 and ISBN-10: 1680500554), written by authors Jamis Buck, was published by Pragmatic Bookshelf in 2015. With an overall rating of 4.4 stars, it's a notable title among other Rendering & Ray Tracing (Graphics & Design, Algorithms, Programming, Game Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Web Design, Web Development & Design) books. You can easily purchase or rent Mazes for Programmers: Code Your Own Twisty Little Passages (Paperback) from BooksRun, along with many other new and used Rendering & Ray Tracing books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $6.94.

Description

Unlock the secrets to creating random mazes! Whether you're a game developer, an algorithm connoisseur, or simply in search of a new puzzle, you're about to level up. Learn algorithms to randomly generate mazes in a variety of shapes, sizes, and dimensions. Bend them into Moebius strips, fold them into cubes, and wrap them around spheres. Stretch them into other dimensions, squeeze them into arbitrary outlines, and tile them in a dizzying variety of ways. From twelve little algorithms, you'll discover a vast reservoir of ideas and inspiration.

From video games to movies, mazes are ubiquitous. Explore a dozen algorithms for generating these puzzles randomly, from Binary Tree to Eller's, each copiously illustrated and accompanied by working implementations in Ruby. You'll learn their pros and cons, and how to choose the right one for the job.

You'll start by learning six maze algorithms and transition from making mazes on paper to writing programs that generate and draw them. You'll be introduced to Dijkstra's algorithm and see how it can help solve, analyze, and visualize mazes. Part 2 shows you how to constrain your mazes to different shapes and outlines, such as text, circles, hex and triangle grids, and more. You'll learn techniques for culling dead-ends, and for making your passages weave over and under each other. Part 3 looks at six more algorithms, taking it all to the next level. You'll learn how to build your mazes in multiple dimensions, and even on curved surfaces.

Through it all, you'll discover yourself brimming with ideas, the best medicine for programmer's block, burn-out, and the grayest of days. By the time you're done, you'll be energized and full of maze-related possibilities!

What You Need:

The example code requires version 2 of the Ruby programming language. Some examples depend on the ChunkyPNG library to generate PNG images, and one chapter uses POV-Ray version 3.7 to render 3D graphics.

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