Introduction to Video Game Design
ISBN-13:
9781605254685
ISBN-10:
1605254681
Edition:
First Edition
Author:
D. Michael Ploor
Publication date:
2011
Publisher:
Goodheart-Willcox
Format:
Paperback
464 pages
Category:
Business Technology
,
Game Design
,
Games & Strategy Guides
,
Game Programming
,
Programming
FREE US shipping
on ALL non-marketplace orders
Marketplace
from $12.11
USD
Marketplace offers
Seller
Condition
Note
Seller
Condition
Used - Very Good
Pages are clean. Book Leaves in 1 Business Day or Less! Leaves Same Day if Received by 2 pm EST! Cover has shelf wear. May have school stamps. Book only. Very Good. Multiple copies available. MI
Seller
Condition
Used - Like New
In LIKE NEW Condition!Goodheart Wilcox, Introduction to Video Game Design. (Softcover) Copyright 2012. ISBN:9781605254685. SLIGHT cover wear from storage only! We ship daily Mon-Sat.
Book details
ISBN-13:
9781605254685
ISBN-10:
1605254681
Edition:
First Edition
Author:
D. Michael Ploor
Publication date:
2011
Publisher:
Goodheart-Willcox
Format:
Paperback
464 pages
Category:
Business Technology
,
Game Design
,
Games & Strategy Guides
,
Game Programming
,
Programming
Summary
Introduction to Video Game Design (ISBN-13: 9781605254685 and ISBN-10: 1605254681), written by authors
D. Michael Ploor, was published by Goodheart-Willcox in 2011.
With an overall rating of 3.9 stars, it's a notable title among other
Business Technology
(Game Design, Games & Strategy Guides, Game Programming, Programming) books. You can easily purchase or rent Introduction to Video Game Design (Paperback) from BooksRun,
along with many other new and used
Business Technology
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $0.59.
Description
Introduction to Video Game Design is a fun and easy text/software design guide that requires no previous knowledge of programming or game design. This text/software design guide introduces students to the fundamentals of video game design and provides hands-on experience using the freeware Game Maker game engine.
- Activity-based, integrated curriculum: game-theory reading with gamebuilding application lessons.
- Designed to fit into existing high school or middle school CTE curriculum.
- Text and Software Design Guide in one!
We would LOVE it if you could help us and other readers by reviewing the book
Book review
Congratulations! We have received your book review.
{user}
{createdAt}
by {truncated_author}