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Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java)
ISBN-13:
9781590598177
ISBN-10:
1590598172
Edition:
1st ed.
Author:
Andrew Davison
Publication date:
2007
Publisher:
Apress
Format:
Hardcover
551 pages
Category:
Business Technology
,
Game Design
,
Games & Strategy Guides
,
Game Programming
,
Programming
,
Software
,
Java
,
Programming Languages
FREE US shipping
Book details
ISBN-13:
9781590598177
ISBN-10:
1590598172
Edition:
1st ed.
Author:
Andrew Davison
Publication date:
2007
Publisher:
Apress
Format:
Hardcover
551 pages
Category:
Business Technology
,
Game Design
,
Games & Strategy Guides
,
Game Programming
,
Programming
,
Software
,
Java
,
Programming Languages
Summary
Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) (ISBN-13: 9781590598177 and ISBN-10: 1590598172), written by authors
Andrew Davison, was published by Apress in 2007.
With an overall rating of 4.3 stars, it's a notable title among other
Business Technology
(Game Design, Games & Strategy Guides, Game Programming, Programming, Software, Java, Programming Languages) books. You can easily purchase or rent Pro Java 6 3D Game Development: Java 3D, JOGL, JInput and JOAL APIs (Expert's Voice in Java) (Hardcover) from BooksRun,
along with many other new and used
Business Technology
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $0.57.
Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
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