9781584502777-1584502770-Mathematics for 3D Game Programming and Computer Graphics, Second Edition

Mathematics for 3D Game Programming and Computer Graphics, Second Edition

ISBN-13: 9781584502777
ISBN-10: 1584502770
Edition: 2
Author: Eric Lengyel
Publication date: 2003
Publisher: Cengage Learning
Format: Hardcover 576 pages
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Book details

ISBN-13: 9781584502777
ISBN-10: 1584502770
Edition: 2
Author: Eric Lengyel
Publication date: 2003
Publisher: Cengage Learning
Format: Hardcover 576 pages

Summary

Mathematics for 3D Game Programming and Computer Graphics, Second Edition (ISBN-13: 9781584502777 and ISBN-10: 1584502770), written by authors Eric Lengyel, was published by Cengage Learning in 2003. With an overall rating of 4.1 stars, it's a notable title among other Game Programming (Programming, Mathematics) books. You can easily purchase or rent Mathematics for 3D Game Programming and Computer Graphics, Second Edition (Hardcover) from BooksRun, along with many other new and used Game Programming books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

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