Opengl Superbible
ISBN-13:
9781571691644
ISBN-10:
1571691642
Edition:
2
Author:
Michael Sweet, Richard S. Wright
Publication date:
1999
Publisher:
Waite Group Pr
Format:
Paperback
696 pages
Category:
Game Programming
,
Programming
,
Software
FREE US shipping
Book details
ISBN-13:
9781571691644
ISBN-10:
1571691642
Edition:
2
Author:
Michael Sweet, Richard S. Wright
Publication date:
1999
Publisher:
Waite Group Pr
Format:
Paperback
696 pages
Category:
Game Programming
,
Programming
,
Software
Summary
Opengl Superbible (ISBN-13: 9781571691644 and ISBN-10: 1571691642), written by authors
Michael Sweet, Richard S. Wright, was published by Waite Group Pr in 1999.
With an overall rating of 4.2 stars, it's a notable title among other
Game Programming
(Programming, Software) books. You can easily purchase or rent Opengl Superbible (Paperback, Used) from BooksRun,
along with many other new and used
Game Programming
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $0.36.
Description
OpenGL SuperBible, Second Edition is a comprehensive, hands-on guide that provides everything you need to program with the new version of OpenGL. Find the necessary guidance in applying complex concepts-such as drawing in space; points, lines, and polygons; moving around in space; color, lighting, and materials; Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects; curves and surfaces; OpenGL pixel format and rendering context; non-Windows rendering; and more.
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