9781568813387-1568813384-Level Design: Concept, Theory, and Practice

Level Design: Concept, Theory, and Practice

ISBN-13: 9781568813387
ISBN-10: 1568813384
Edition: 1
Author: Rudolf Kremers
Publication date: 2009
Publisher: A K Peters/CRC Press
Format: Paperback 408 pages
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Book details

ISBN-13: 9781568813387
ISBN-10: 1568813384
Edition: 1
Author: Rudolf Kremers
Publication date: 2009
Publisher: A K Peters/CRC Press
Format: Paperback 408 pages

Summary

Level Design: Concept, Theory, and Practice (ISBN-13: 9781568813387 and ISBN-10: 1568813384), written by authors Rudolf Kremers, was published by A K Peters/CRC Press in 2009. With an overall rating of 3.6 stars, it's a notable title among other Game Design (Games & Strategy Guides, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Web Design, Web Development & Design) books. You can easily purchase or rent Level Design: Concept, Theory, and Practice (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.7.

Description

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve their goals, or even define them. This book is the first to use a conceptual and theoretical foundation to build such a set of practical tools and techniques. It is tied to no particular technology or genre, so it will be a useful reference for many years to come. Kremers covers many concepts universal to level design, such as interactivity, world building, immersion, sensory perception, pace, and more, and he shows how to apply these concepts in practical ways, with many examples from real games.

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