9781558607323-1558607323-Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology)

ISBN-13: 9781558607323
ISBN-10: 1558607323
Edition: HAR/CDR
Author: Christer Ericson
Publication date: 2004
Publisher: CRC Press
Format: Hardcover 632 pages
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Book details

ISBN-13: 9781558607323
ISBN-10: 1558607323
Edition: HAR/CDR
Author: Christer Ericson
Publication date: 2004
Publisher: CRC Press
Format: Hardcover 632 pages

Summary

Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (ISBN-13: 9781558607323 and ISBN-10: 1558607323), written by authors Christer Ericson, was published by CRC Press in 2004. With an overall rating of 4.5 stars, it's a notable title among other Digital (Arts Other, Graphic Design, Computer Science, 3D Graphics, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Software) books. You can easily purchase or rent Real-Time Collision Detection (The Morgan Kaufmann Series in Interactive 3-D Technology) (Hardcover, Used) from BooksRun, along with many other new and used Digital books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $29.3.

Description

Written by an expert in the game industry, Christer Ericson's new book is a comprehensive guide to the components of efficient real-time collision detection systems. The book provides the tools and know-how needed to implement industrial-strength collision detection for the highly detailed dynamic environments of applications such as 3D games, virtual reality applications, and physical simulators.

Of the many topics covered, a key focus is on spatial and object partitioning through a wide variety of grids, trees, and sorting methods. The author also presents a large collection of intersection and distance tests for both simple and complex geometric shapes. Sections on vector and matrix algebra provide the background for advanced topics such as Voronoi regions, Minkowski sums, and linear and quadratic programming.

Of utmost importance to programmers but rarely discussed in this much detail in other books are the chapters covering numerical and geometric robustness, both essential topics for collision detection systems. Also unique are the chapters discussing how graphics hardware can assist in collision detection computations and on advanced optimization for modern computer architectures. All in all, this comprehensive book will become the industry standard for years to come.

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