9781539692874-1539692876-Game Engine Black Book: Wolfenstein 3D

Game Engine Black Book: Wolfenstein 3D

ISBN-13: 9781539692874
ISBN-10: 1539692876
Edition: 1
Author: Fabien Sanglard
Publication date: 2017
Publisher: CreateSpace Independent Publishing Platform
Format: Paperback 316 pages
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Book details

ISBN-13: 9781539692874
ISBN-10: 1539692876
Edition: 1
Author: Fabien Sanglard
Publication date: 2017
Publisher: CreateSpace Independent Publishing Platform
Format: Paperback 316 pages

Summary

Game Engine Black Book: Wolfenstein 3D (ISBN-13: 9781539692874 and ISBN-10: 1539692876), written by authors Fabien Sanglard, was published by CreateSpace Independent Publishing Platform in 2017. With an overall rating of 3.6 stars, it's a notable title among other Game Programming (Programming) books. You can easily purchase or rent Game Engine Black Book: Wolfenstein 3D (Paperback) from BooksRun, along with many other new and used Game Programming books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

How was Wolfenstein 3D made and what were the secrets of its speed? How did id Software manage to turn a machine designed to display static images for word processing and spreadsheet applications into the best gaming platform in the world, capable of running games at seventy frames per seconds? If you have ever asked yourself these questions, Game Engine Black Book is for you. This is an engineering book. You will not find much prose in here (the author’s English is broken anyway.) Instead, this book has only bit of text and plenty of drawings attempting to describe in great detail the Wolfenstein 3D game engine and its hardware, the IBM PC with an Intel 386 CPU and a VGA graphic card. Game Engine Black Book details techniques such as raycasting, compiled scalers, deferred rendition, VGA Mode-Y, linear feedback shift register, fixed point arithmetic, pulse width modulation, runtime generated code, self-modifying code, and many others tricks. Open up to discover the architecture of the software which pioneered the First Person Shooter genre.

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