9781538735497-1538735490-Press Reset: Ruin and Recovery in the Video Game Industry

Press Reset: Ruin and Recovery in the Video Game Industry

ISBN-13: 9781538735497
ISBN-10: 1538735490
Author: Jason Schreier
Publication date: 2021
Publisher: Grand Central Publishing
Format: Paperback 320 pages
FREE US shipping on ALL non-marketplace orders
Marketplace
from $15.61 USD
Buy

From $15.61

Book details

ISBN-13: 9781538735497
ISBN-10: 1538735490
Author: Jason Schreier
Publication date: 2021
Publisher: Grand Central Publishing
Format: Paperback 320 pages

Summary

Press Reset: Ruin and Recovery in the Video Game Industry (ISBN-13: 9781538735497 and ISBN-10: 1538735490), written by authors Jason Schreier, was published by Grand Central Publishing in 2021. With an overall rating of 4.5 stars, it's a notable title among other Company Profiles (Biography & History, Computer & Technology Industry, Business Technology, Game Design, Games & Strategy Guides, Game Programming, Programming, Popular Culture, Social Sciences) books. You can easily purchase or rent Press Reset: Ruin and Recovery in the Video Game Industry (Paperback) from BooksRun, along with many other new and used Company Profiles books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.42.

Description

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.

The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games-Bioshock Infinite, Epic Mickey, Dead Space, and more-on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.

Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games-and whether the business of making games can change before it's too late.

Rate this book Rate this book

We would LOVE it if you could help us and other readers by reviewing the book