9781491908945-1491908947-Swift Development with Cocoa: Developing for the Mac and iOS App Stores

Swift Development with Cocoa: Developing for the Mac and iOS App Stores

ISBN-13: 9781491908945
ISBN-10: 1491908947
Edition: 1
Author: Paris Buttfield-Addison, Tim Nugent, Jonathon Manning
Publication date: 2015
Publisher: O'Reilly Media
Format: Paperback 472 pages
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Book details

ISBN-13: 9781491908945
ISBN-10: 1491908947
Edition: 1
Author: Paris Buttfield-Addison, Tim Nugent, Jonathon Manning
Publication date: 2015
Publisher: O'Reilly Media
Format: Paperback 472 pages

Summary

Swift Development with Cocoa: Developing for the Mac and iOS App Stores (ISBN-13: 9781491908945 and ISBN-10: 1491908947), written by authors Paris Buttfield-Addison, Tim Nugent, Jonathon Manning, was published by O'Reilly Media in 2015. With an overall rating of 4.2 stars, it's a notable title among other Game Programming (Programming, Apple Programming, Swift, Programming Languages, Mobile Apps) books. You can easily purchase or rent Swift Development with Cocoa: Developing for the Mac and iOS App Stores (Paperback) from BooksRun, along with many other new and used Game Programming books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Ready to build apps for iPhone, iPad, and Mac now that Swift has landed? If you’re an experienced programmer who’s never touched Apple developer tools, this hands-on book shows you how to use the Swift language to make incredible iOS and OS X apps, using Cocoa and Cocoa Touch.

Learn how to use Swift in a wide range of real-world situations, with Cocoa features such as Event Kit and Core Animation. You’ll pick up Swift language features and syntax along the way, and understand why using Swift (instead of Objective-C) makes iOS and Mac app development easier, faster, and safer. You’ll also work with several exercises to help you practice as you learn.

  • Learn the OS X and iOS application lifecycle
  • Use storyboards to design adaptive interfaces
  • Explore graphics systems, including the built-in 2D and 3D game frameworks
  • Display video and audio with AVFoundation
  • Store data locally with the file system, or on the network with iCloud
  • Display lists or collections of data with table views and collection views
  • Build apps that let users create, edit, and work with documents
  • Use MapKit, Core Location, and Core Motion to interact with the world
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