9781491901397-149190139X-Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

ISBN-13: 9781491901397
ISBN-10: 149190139X
Edition: 4
Author: Paris Buttfield-Addison, Tim Nugent, Jonathon Manning
Publication date: 2014
Publisher: O'Reilly Media
Format: Paperback 386 pages
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Book details

ISBN-13: 9781491901397
ISBN-10: 149190139X
Edition: 4
Author: Paris Buttfield-Addison, Tim Nugent, Jonathon Manning
Publication date: 2014
Publisher: O'Reilly Media
Format: Paperback 386 pages

Summary

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores (ISBN-13: 9781491901397 and ISBN-10: 149190139X), written by authors Paris Buttfield-Addison, Tim Nugent, Jonathon Manning, was published by O'Reilly Media in 2014. With an overall rating of 4.2 stars, it's a notable title among other Game Programming (Programming, Apple Programming, Programming Languages, Mobile Apps) books. You can easily purchase or rent Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores (Paperback) from BooksRun, along with many other new and used Game Programming books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don’t have experience with Apple’s developer tools, no problem! From object-oriented programming to storing app data in iCloud, the fourth edition of this book covers everything you need to build apps for the iPhone, iPad, and Mac.

You’ll learn how to work with the Xcode IDE, Objective-C’s Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you’ll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.

  • Learn the application lifecycle on OS X and iOS
  • Work with the user-interface system in Cocoa and Cocoa Touch
  • Use AV Foundation to display video and audio
  • Build apps that let users create, edit, and work with documents
  • Store data locally with the file system, or on the network with iCloud
  • Display lists or collections of data with table views and collection views
  • Interact with the outside world with Core Location and Core Motion
  • Use blocks and operation queues for multiprocessing
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