9781484286609-148428660X-Sound and Music for Games: The Basics of Digital Audio for Video Games

Sound and Music for Games: The Basics of Digital Audio for Video Games

ISBN-13: 9781484286609
ISBN-10: 148428660X
Edition: 1st ed.
Author: Robert Ciesla
Publication date: 2022
Publisher: Apress
Format: Paperback 296 pages
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Book details

ISBN-13: 9781484286609
ISBN-10: 148428660X
Edition: 1st ed.
Author: Robert Ciesla
Publication date: 2022
Publisher: Apress
Format: Paperback 296 pages

Summary

Sound and Music for Games: The Basics of Digital Audio for Video Games (ISBN-13: 9781484286609 and ISBN-10: 148428660X), written by authors Robert Ciesla, was published by Apress in 2022. With an overall rating of 4.1 stars, it's a notable title among other Computer Science (Games & Strategy Guides, Game Programming, Programming) books. You can easily purchase or rent Sound and Music for Games: The Basics of Digital Audio for Video Games (Paperback) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Grasp the fundamentals of digital audio work in the context of video games, including the basics of middleware such as Fmod and Wwise. We will review software such as Apple's Logic and Garageband, Paul Davis's Ardour, and many other popular digital audio workstations.

We will start with an introduction to the basic terminology of digital audio work while also getting acquainted with current generation audio hardware. We will then discuss the basics of the venerable Musical Instrument Digital Interface (MIDI) and how it relates to music composition as well as the tools and techniques for writing tracker music/chiptunes. The book also covers plug-in software, soundproofing at home, and voice work.

The book takes a practical approach while tackling both hardware and software components used in cutting edge audio engineering, composition, and audio monitoring. 

 

What You Will Learn

* Understand the fundamentals of digital audio production in the context of video games

* Learn about audio integration with popular middleware solutions and APIs

* Leverage plugin effects software to sculpt your audio to professional levels

* Identify modern audio file formats and how and when to use them

* Learn best practices when mixing sound effects and music for video games

 

Who Is This Book For

The intended readership includes beginners in digital audio engineering who use Windows, macOS, or Linux.

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