9781484244265-1484244265-Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs

ISBN-13: 9781484244265
ISBN-10: 1484244265
Edition: 1st ed.
Author: Eric Haines, Tomas Akenine-Möller
Publication date: 2019
Publisher: Apress
Format: Hardcover 651 pages
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Book details

ISBN-13: 9781484244265
ISBN-10: 1484244265
Edition: 1st ed.
Author: Eric Haines, Tomas Akenine-Möller
Publication date: 2019
Publisher: Apress
Format: Hardcover 651 pages

Summary

Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (ISBN-13: 9781484244265 and ISBN-10: 1484244265), written by authors Eric Haines, Tomas Akenine-Möller, was published by Apress in 2019. With an overall rating of 3.5 stars, it's a notable title among other AI & Machine Learning (Rendering & Ray Tracing, Graphics & Design, Game Programming, Programming, Software Design, Testing & Engineering, Computer Science) books. You can easily purchase or rent Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs (Hardcover) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.53.

Description

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.
What you'll learn:

  • The latest ray tracing techniques for developing real-time applications in multiple domains
  • Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR)
  • How to implement high-performance graphics for interactive visualizations, games, simulations, and more

Who this book is for:
  • Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing
  • Students looking to learn about best practices in these areas
  • Enthusiasts who want to understand and experiment with their new GPUs

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