9781466585416-1466585412-An Architectural Approach to Level Design

An Architectural Approach to Level Design

ISBN-13: 9781466585416
ISBN-10: 1466585412
Edition: 1
Author: Christopher W. Totten
Publication date: 2014
Publisher: A K Peters/CRC Press
Format: Paperback 472 pages
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Book details

ISBN-13: 9781466585416
ISBN-10: 1466585412
Edition: 1
Author: Christopher W. Totten
Publication date: 2014
Publisher: A K Peters/CRC Press
Format: Paperback 472 pages

Summary

An Architectural Approach to Level Design (ISBN-13: 9781466585416 and ISBN-10: 1466585412), written by authors Christopher W. Totten, was published by A K Peters/CRC Press in 2014. With an overall rating of 4.2 stars, it's a notable title among other Game Design (Games & Strategy Guides, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering) books. You can easily purchase or rent An Architectural Approach to Level Design (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $3.25.

Description

Explore Level Design through the Lens of Architectural and Spatial Experience Theory

Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals.

Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications

The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory.

Create Meaningful User Experiences in Your Games

Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.

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