9781430218173-1430218177-Beginning XNA 3.0 Game Programming: From Novice to Professional (Expert's Voice in XNA)

Beginning XNA 3.0 Game Programming: From Novice to Professional (Expert's Voice in XNA)

ISBN-13: 9781430218173
ISBN-10: 1430218177
Edition: 1st ed.
Author: Riemer Grootjans, Bruno Evangelista, Alexandre Santos Lobao, Jose ANTONIO LEAL DEFARIAS
Publication date: 2009
Publisher: Apress
Format: Paperback 472 pages
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Book details

ISBN-13: 9781430218173
ISBN-10: 1430218177
Edition: 1st ed.
Author: Riemer Grootjans, Bruno Evangelista, Alexandre Santos Lobao, Jose ANTONIO LEAL DEFARIAS
Publication date: 2009
Publisher: Apress
Format: Paperback 472 pages

Summary

Beginning XNA 3.0 Game Programming: From Novice to Professional (Expert's Voice in XNA) (ISBN-13: 9781430218173 and ISBN-10: 1430218177), written by authors Riemer Grootjans, Bruno Evangelista, Alexandre Santos Lobao, Jose ANTONIO LEAL DEFARIAS, was published by Apress in 2009. With an overall rating of 3.9 stars, it's a notable title among other Business Technology (Rendering & Ray Tracing, Graphics & Design, Game Programming, Programming, Introductory & Beginning) books. You can easily purchase or rent Beginning XNA 3.0 Game Programming: From Novice to Professional (Expert's Voice in XNA) (Paperback) from BooksRun, along with many other new and used Business Technology books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.37.

Description

Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know―just learn what you need to start creating your own games right now!

This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

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