Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences
ISBN-13:
9781138631571
ISBN-10:
1138631574
Edition:
1
Author:
George Kalmpourtzis
Publication date:
2018
Publisher:
A K Peters/CRC Press
Format:
Hardcover
296 pages
Category:
Game Design
,
Games & Strategy Guides
FREE US shipping
Book details
ISBN-13:
9781138631571
ISBN-10:
1138631574
Edition:
1
Author:
George Kalmpourtzis
Publication date:
2018
Publisher:
A K Peters/CRC Press
Format:
Hardcover
296 pages
Category:
Game Design
,
Games & Strategy Guides
Summary
Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (ISBN-13: 9781138631571 and ISBN-10: 1138631574), written by authors
George Kalmpourtzis, was published by A K Peters/CRC Press in 2018.
With an overall rating of 3.5 stars, it's a notable title among other
Game Design
(Games & Strategy Guides) books. You can easily purchase or rent Educational Game Design Fundamentals: A Journey to Creating Intrinsically Motivating Learning Experiences (Hardcover) from BooksRun,
along with many other new and used
Game Design
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Description
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
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