9781138591264-1138591262-Producing Animation 3e

Producing Animation 3e

ISBN-13: 9781138591264
ISBN-10: 1138591262
Edition: 3
Author: Tracey Miller-Zarneke, Catherine Winder, Zahra Dowlatabadi
Publication date: 2020
Publisher: CRC Press
Format: Paperback 370 pages
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Book details

ISBN-13: 9781138591264
ISBN-10: 1138591262
Edition: 3
Author: Tracey Miller-Zarneke, Catherine Winder, Zahra Dowlatabadi
Publication date: 2020
Publisher: CRC Press
Format: Paperback 370 pages

Summary

Producing Animation 3e (ISBN-13: 9781138591264 and ISBN-10: 1138591262), written by authors Tracey Miller-Zarneke, Catherine Winder, Zahra Dowlatabadi, was published by CRC Press in 2020. With an overall rating of 3.7 stars, it's a notable title among other Equipment, Techniques & Reference (Digital, Arts Other, Graphics & Design, Game Programming, Programming, Video Production, Digital Audio, Video & Photography , Photography & Video) books. You can easily purchase or rent Producing Animation 3e (Paperback) from BooksRun, along with many other new and used Equipment, Techniques & Reference books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $9.05.

Description

Producing Animationis a clear and comprehensive guide to a dynamic industry. Already a relied-upon resource by professionals and students alike, this book covers the process from concept to screen while defining the role of the producer at each phase. The third edition features new content on the latest innovations plus insights on key topics from industry experts, sidebars on legal matters, as well as case studies on content adaptation and artists’ insider production experiences.

Key Features:

• A complete step-by-step guide to identifying, pitching, developing, and producing an animated

project with detailed resources for production planning, budgeting, scheduling, tracking, delivering,

marketing, and distribution

• Tools to establish the best production practices as tested from the inner workings of animation

pipelines at successful studios, both large and small

• A unique collection of in-depth knowledge, experience, and advice from industry professionals

on a wide variety of topics, from telling an animated story in VR; to understanding the process

of Japanese anime production; to creating timeless characters; to producing animation for theme

parks; to the genesis of AR and its possible applications; and much more

• Versatile and practical sample charts, tables and templates for structuring teams, planning and

tracking production, and adapting best processes and procedures for any type of project

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