9781138428065-113842806X-Introduction to Game Physics with Box2D

Introduction to Game Physics with Box2D

ISBN-13: 9781138428065
ISBN-10: 113842806X
Edition: 1
Author: Ian Parberry
Publication date: 2017
Publisher: CRC Press
Format: Hardcover 275 pages
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Book details

ISBN-13: 9781138428065
ISBN-10: 113842806X
Edition: 1
Author: Ian Parberry
Publication date: 2017
Publisher: CRC Press
Format: Hardcover 275 pages

Summary

Introduction to Game Physics with Box2D (ISBN-13: 9781138428065 and ISBN-10: 113842806X), written by authors Ian Parberry, was published by CRC Press in 2017. With an overall rating of 4.2 stars, it's a notable title among other Games & Strategy Guides (Rendering & Ray Tracing, Graphics & Design, Game Programming, Programming, Graphics & Multimedia) books. You can easily purchase or rent Introduction to Game Physics with Box2D (Hardcover) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Written by a pioneer of game development in academia, Introduction to Game Physics with Box2D covers the theory and practice of 2D game physics in a relaxed and entertaining yet instructional style. It offers a cohesive treatment of the topics and code involved in programming the physics for 2D video games. Focusing on writing elementary game physics code, the first half of the book helps you grasp the challenges of programming game physics from scratch, without libraries or outside help. It examines the mathematical foundation of game physics and illustrates how it is applied in practice through coding examples. The second half of the book shows you how to use Box2D, a popular open source 2D game physics engine. A companion website provides supplementary material, including source code and videos. This book helps you become a capable 2D game physics programmer through its presentation of both the theory and applications of 2D game physics. After reading the book and experimenting with the code samples, you will understand the basics of 2D game physics and know how to use Box2D to make a 2D physics-based game.
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