9781138021419-1138021415-Composing Music for Games: The Art, Technology and Business of Video Game Scoring

Composing Music for Games: The Art, Technology and Business of Video Game Scoring

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Summary

Composing Music for Games: The Art, Technology and Business of Video Game Scoring (ISBN-13: 9781138021419 and ISBN-10: 1138021415), written by authors Chance Thomas, was published by Routledge in 2015. With an overall rating of 3.6 stars, it's a notable title among other Theory, Composition & Performance (Computer Science, Game Design, Games & Strategy Guides, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Speech & Audio Processing, Digital Audio, Video & Photography , Music) books. You can easily purchase or rent Composing Music for Games: The Art, Technology and Business of Video Game Scoring (Paperback) from BooksRun, along with many other new and used Theory, Composition & Performance books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $4.06.

Description

Composing Music for Games is a guidebook for launching and maintaining a successful career as a video game composer. It offers a pragmatic approach to learning, intensified through challenging project assignments and simulations. Author Chance Thomas begins with the foundation of scoring principles applicable to all media, and then progresses serially through core methodologies specific to video game music. This book offers a powerful blend of aesthetic, technique, technology and business, which are all necessary components for a successful career as a video game composer.

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