9781138016774-1138016772-Play, Performance, and Identity: How Institutions Structure Ludic Spaces (Routledge Advances in Theatre & Performance Studies)

Play, Performance, and Identity: How Institutions Structure Ludic Spaces (Routledge Advances in Theatre & Performance Studies)

ISBN-13: 9781138016774
ISBN-10: 1138016772
Edition: 1
Author: Matt Omasta, Drew Chappell
Publication date: 2015
Publisher: Routledge
Format: Hardcover 180 pages
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Book details

ISBN-13: 9781138016774
ISBN-10: 1138016772
Edition: 1
Author: Matt Omasta, Drew Chappell
Publication date: 2015
Publisher: Routledge
Format: Hardcover 180 pages

Summary

Play, Performance, and Identity: How Institutions Structure Ludic Spaces (Routledge Advances in Theatre & Performance Studies) (ISBN-13: 9781138016774 and ISBN-10: 1138016772), written by authors Matt Omasta, Drew Chappell, was published by Routledge in 2015. With an overall rating of 3.5 stars, it's a notable title among other Caving & Spelunking (Outdoor Recreation, Popular Culture, Social Sciences, Sociology) books. You can easily purchase or rent Play, Performance, and Identity: How Institutions Structure Ludic Spaces (Routledge Advances in Theatre & Performance Studies) (Hardcover) from BooksRun, along with many other new and used Caving & Spelunking books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them.

This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.

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