9781032121673-103212167X-The Complete Guide to Blender Graphics: Computer Modeling & Animation

The Complete Guide to Blender Graphics: Computer Modeling & Animation

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Summary

The Complete Guide to Blender Graphics: Computer Modeling & Animation (ISBN-13: 9781032121673 and ISBN-10: 103212167X), written by authors John M. Blain, was published by A K Peters/CRC Press in 2022. With an overall rating of 3.5 stars, it's a notable title among other Computer Science (Game Design, Games & Strategy Guides, 3D Graphics, Graphics & Design, Rendering & Ray Tracing, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Design & Graphics, Software, Video Production, Digital Audio, Video & Photography ) books. You can easily purchase or rent The Complete Guide to Blender Graphics: Computer Modeling & Animation (Paperback, Used) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $20.85.

Description

BlenderTM is a free Open Source 3D Computer Modeling and Animation Suite incorporating Character Rigging, Particles, Real World Physics Simulation, Sculpting, Video Editing with Motion Tracking and 2D Animation within the 3D Environment.
Blender is FREE to download and use by anyone for anything.
The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition is a unified manual describing the operation of the program with reference to the Graphical User Interface for Blender Version 3.0.0, including nearly 100 pages of completely new content.
The book introduces the program’s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Key Features:
The book provides instruction for New Users starting at the very beginning.
Instruction is presented in a series of chapters incorporating visual reference to the program's interface.
The initial chapters are designed to instruct the user in the operation of the program while introducing and demonstrating interesting features of the program.
Chapters are developed in a building block fashion providing forward and reverse reference to relevant material.
The book is also available in a discounted set along with Blender 2D Animation: The Complete Guide to the Grease Pencil.

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