9780985811754-0985811757-Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

ISBN-13: 9780985811754
ISBN-10: 0985811757
Author: Eric Lengyel
Publication date: 2019
Publisher: Terathon Software LLC
Format: Paperback 412 pages
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Book details

ISBN-13: 9780985811754
ISBN-10: 0985811757
Author: Eric Lengyel
Publication date: 2019
Publisher: Terathon Software LLC
Format: Paperback 412 pages

Summary

Foundations of Game Engine Development, Volume 2: Rendering (ISBN-13: 9780985811754 and ISBN-10: 0985811757), written by authors Eric Lengyel, was published by Terathon Software LLC in 2019. With an overall rating of 3.7 stars, it's a notable title among other Rendering & Ray Tracing (Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering) books. You can easily purchase or rent Foundations of Game Engine Development, Volume 2: Rendering (Paperback) from BooksRun, along with many other new and used Rendering & Ray Tracing books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $6.68.

Description

This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.

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