Foundations of Game Engine Development, Volume 2: Rendering
ISBN-13:
9780985811754
ISBN-10:
0985811757
Author:
Eric Lengyel
Publication date:
2019
Publisher:
Terathon Software LLC
Format:
Paperback
412 pages
FREE US shipping
Book details
ISBN-13:
9780985811754
ISBN-10:
0985811757
Author:
Eric Lengyel
Publication date:
2019
Publisher:
Terathon Software LLC
Format:
Paperback
412 pages
Summary
Foundations of Game Engine Development, Volume 2: Rendering (ISBN-13: 9780985811754 and ISBN-10: 0985811757), written by authors
Eric Lengyel, was published by Terathon Software LLC in 2019.
With an overall rating of 3.7 stars, it's a notable title among other
Rendering & Ray Tracing
(Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering) books. You can easily purchase or rent Foundations of Game Engine Development, Volume 2: Rendering (Paperback) from BooksRun,
along with many other new and used
Rendering & Ray Tracing
books
and textbooks.
And, if you're looking to sell your copy, our current buyback offer is $6.68.
Description
This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
We would LOVE it if you could help us and other readers by reviewing the book
Book review
Congratulations! We have received your book review.
{user}
{createdAt}
by {truncated_author}