9780691149516-0691149518-Ethnography and Virtual Worlds: A Handbook of Method

Ethnography and Virtual Worlds: A Handbook of Method

ISBN-13: 9780691149516
ISBN-10: 0691149518
Author: Tom Boellstorff, Bonnie Nardi, Celia Pearce, T. L. Taylor
Publication date: 2012
Publisher: Princeton University Press
Format: Paperback 264 pages
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Book details

ISBN-13: 9780691149516
ISBN-10: 0691149518
Author: Tom Boellstorff, Bonnie Nardi, Celia Pearce, T. L. Taylor
Publication date: 2012
Publisher: Princeton University Press
Format: Paperback 264 pages

Summary

Ethnography and Virtual Worlds: A Handbook of Method (ISBN-13: 9780691149516 and ISBN-10: 0691149518), written by authors Tom Boellstorff, Bonnie Nardi, Celia Pearce, T. L. Taylor, was published by Princeton University Press in 2012. With an overall rating of 3.6 stars, it's a notable title among other Games & Strategy Guides (Communication & Media Studies, Social Sciences, Methodology, Research, Cultural, Anthropology, Sociology) books. You can easily purchase or rent Ethnography and Virtual Worlds: A Handbook of Method (Paperback, Used) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.49.

Description

Ethnography and Virtual Worlds is the only book of its kind--a concise, comprehensive, and practical guide for students, teachers, designers, and scholars interested in using ethnographic methods to study online virtual worlds, including both game and nongame environments. Written by leading ethnographers of virtual worlds, and focusing on the key method of participant observation, the book provides invaluable advice, tips, guidelines, and principles to aid researchers through every stage of a project, from choosing an online fieldsite to writing and publishing the results.


  • Provides practical and detailed techniques for ethnographic research customized to reflect the specific issues of online virtual worlds, both game and nongame

  • Draws on research in a range of virtual worlds, including Everquest, Second Life, There.com, and World of Warcraft

  • Provides suggestions for dealing with institutional review boards, human subjects protocols, and ethical issues

  • Guides the reader through the full trajectory of ethnographic research, from research design to data collection, data analysis, and writing up and publishing research results

  • Addresses myths and misunderstandings about ethnographic research, and argues for the scientific value of ethnography

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