9780367619923-036761992X-Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames

Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames

ISBN-13: 9780367619923
ISBN-10: 036761992X
Edition: 2
Author: Celia Hodent, Katherine Isbister
Publication date: 2022
Publisher: CRC Press
Format: Paperback 438 pages
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Book details

ISBN-13: 9780367619923
ISBN-10: 036761992X
Edition: 2
Author: Celia Hodent, Katherine Isbister
Publication date: 2022
Publisher: CRC Press
Format: Paperback 438 pages

Summary

Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames (ISBN-13: 9780367619923 and ISBN-10: 036761992X), written by authors Celia Hodent, Katherine Isbister, was published by CRC Press in 2022. With an overall rating of 4.4 stars, it's a notable title among other Digital (Arts Other, Game Programming, Programming) books. You can easily purchase or rent Game Usability: Advice from the Experts for Advancing UX Strategy and Practice in Videogames (Paperback) from BooksRun, along with many other new and used Digital books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $1.52.

Description

Product Description
This book introduces the basics in game usability and overall game UX mindset and techniques, as well as looking at current industry best practices and trends. Fully updated for its second edition, it includes practical advice on how to include usability in already tight development timelines, and how to advocate for UX and communicate results to higher-ups effectively.
The book begins with an introduction to UX strategy considerations for games, and to UX design, before moving on to cover core user research and usability techniques as well as how to fit UX practices into the business process. It provides considerations of player differences and offers strategies for inclusion as well as chapters that give platform and context specific advice. With a wealth of new interviews with industry leaders and contributions from the very best in game UX, the book also includes brand new chapters on:
Accessibility
Mobile Game Usability
Data Science
Virtual and Augmented Reality
Esports
This book will be vital reading for all professional game developers and game UX advocates, as well as those students aspiring to work in game development and game UX.
About the Author
Katherine Isbister is Professor of Computational Media at UCSC’s Engineering School, where she directs the Social Emotional Technology Lab https://setlab.ucsc.edu/. Her research team creates interactive experiences at the intersection of HCI and Games/Play to heighten social and emotional connections and wellbeing, with over 100 peer-reviewed publications and games shown at IndieCade (Yamove! and SceneSampler) and other public venues. Her most recent book from MIT Press is How Games Move Us: Emotion by Design, winner of an American Library Association award. Isbister is a Founding Fellow of the Higher Education Video Games Alliance, a recipient of MIT Technology Review's Young Innovator Award, and is an ACM Distinguished Scientist. http://www.katherineinterface.com/
Celia Hodent holds a PhD in psychology and has over ten years of experience in the development of UX strategy and processes in video game studios. Through her work at Ubisoft, LucasArts, and as Director of UX at Epic Games (Fortnite), she has contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR. Celia is also the founder of the Game UX Summit, and advisor for the GDC UX Summit. She is the author of The Gamer’s Brain: How Neuroscience and UX can Impact Video Game Design and of The Psychology of Video Games. She currently works as an independent game UX consultant.
Twitter: @CeliaHodentBlog: celiahodent.com

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