9780321933164-0321933168-Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C#

ISBN-13: 9780321933164
ISBN-10: 0321933168
Edition: 1
Author: Jeremy Gibson Bond
Publication date: 2014
Publisher: Addison-Wesley Professional
Format: Paperback 944 pages
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Book details

ISBN-13: 9780321933164
ISBN-10: 0321933168
Edition: 1
Author: Jeremy Gibson Bond
Publication date: 2014
Publisher: Addison-Wesley Professional
Format: Paperback 944 pages

Summary

Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (ISBN-13: 9780321933164 and ISBN-10: 0321933168), written by authors Jeremy Gibson Bond, was published by Addison-Wesley Professional in 2014. With an overall rating of 4.5 stars, it's a notable title among other Game Design (Games & Strategy Guides, Game Programming, Programming) books. You can easily purchase or rent Introduction to Game Design, Prototyping, and Development: From Concept to Playable Game with Unity and C# (Paperback) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.48.

Description

Learn Game Design, Prototyping, and Programming with Today’s Leading Tools: Unity™ and C#

Award-winning game designer and professor Jeremy Gibson has spent the last decade teaching game design and working as an independent game developer. Over the years, his most successful students have always been those who effectively combined game design theory, concrete rapid-prototyping practices, and programming skills.

Introduction to Game Design, Prototyping, and Development is the first time that all three of these disciplines have been brought together into a single book. It is a distillation of everything that Gibson has learned teaching hundreds of game designers and developers in his years at the #1 university games program in North America. It fully integrates the disciplines of game design and computer programming and helps you master the crucial practice of iterative prototyping using Unity. As the top game engine for cross-platform game development, Unity allows you to write a game once and deliver it to everything from Windows, OS X, and Linux applications to webpages and all of the most popular mobile platforms.

If you want to develop games, you need strong experience with modern best practices and professional tools. There’s no substitute. There’s no shortcut. But you can get what you need in this book.

COVERAGE INCLUDES

  • In-depth tutorials for eight different game prototypes
  • Developing new game design concepts
  • Moving quickly from design concepts to working digital prototypes
  • Improving your designs through rapid iteration
  • Playtesting your games and interpreting the feedback that you receive
  • Tuning games to get the right “game balance” and “game feel”
  • Developing with Unity, today’s best engine for independent game development
  • Learning C# the right way
  • Using Agile and Scrum to efficiently organize your game design and development process
  • Debugging your game code
  • Getting into the highly competitive, fast-changing game industry
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