9780262195362-0262195364-The Game Design Reader: A Rules of Play Anthology (Mit Press)

The Game Design Reader: A Rules of Play Anthology (Mit Press)

ISBN-13: 9780262195362
ISBN-10: 0262195364
Edition: Illustrated
Author: Katie Salen Tekinbas, Eric Zimmerman
Publication date: 2005
Publisher: The MIT Press
Format: Hardcover 960 pages
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Book details

ISBN-13: 9780262195362
ISBN-10: 0262195364
Edition: Illustrated
Author: Katie Salen Tekinbas, Eric Zimmerman
Publication date: 2005
Publisher: The MIT Press
Format: Hardcover 960 pages

Summary

The Game Design Reader: A Rules of Play Anthology (Mit Press) (ISBN-13: 9780262195362 and ISBN-10: 0262195364), written by authors Katie Salen Tekinbas, Eric Zimmerman, was published by The MIT Press in 2005. With an overall rating of 4.1 stars, it's a notable title among other Computer Science (Game Design, Games & Strategy Guides, Game Programming, Programming) books. You can easily purchase or rent The Game Design Reader: A Rules of Play Anthology (Mit Press) (Hardcover) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.54.

Description

Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists.

The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players.

Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play?

Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings.

Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.

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