3D User Interfaces: Theory and Practice (Usability)
ISBN-13:
9780134034324
ISBN-10:
0134034325
Edition:
2
Author:
Joseph LaViola Jr., Ernst Kruijff, Doug Bowman, Ryan McMahan, Ivan Poupyrev
Publication date:
2017
Publisher:
Addison-Wesley Professional
Format:
Paperback
624 pages
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Book details
ISBN-13:
9780134034324
ISBN-10:
0134034325
Edition:
2
Author:
Joseph LaViola Jr., Ernst Kruijff, Doug Bowman, Ryan McMahan, Ivan Poupyrev
Publication date:
2017
Publisher:
Addison-Wesley Professional
Format:
Paperback
624 pages
Summary
3D User Interfaces: Theory and Practice (Usability) (ISBN-13: 9780134034324 and ISBN-10: 0134034325), written by authors
Joseph LaViola Jr., Ernst Kruijff, Doug Bowman, Ryan McMahan, Ivan Poupyrev, was published by Addison-Wesley Professional in 2017.
With an overall rating of 3.7 stars, it's a notable title among other
Business Technology
(Computer Science, Game Design, Games & Strategy Guides, 3D Graphics, Graphics & Design, Graphics & Multimedia, Programming, User Experience & Usability, Web Development & Design) books. You can easily purchase or rent 3D User Interfaces: Theory and Practice (Usability) (Paperback) from BooksRun,
along with many other new and used
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books
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And, if you're looking to sell your copy, our current buyback offer is $17.4.
Description
The Complete, Up-To-Date Guide to Building Great 3D User Interfaces for Any Application
3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.
Coverage Includes
3D interaction is suddenly everywhere. But simply using 3D input or displays isn’t enough: 3D interfaces must be carefully designed for optimal user experience. 3D User Interfaces: Theory and Practice, Second Edition is today’s most comprehensive primary reference to building state-of-the-art 3D user interfaces and interactions. Five pioneering researchers and practitioners cover the full spectrum of emerging applications, techniques, and best practices. The authors combine theoretical foundations, analysis of leading devices, and empirically validated design guidelines. This edition adds two new chapters on human factors and general human-computer interaction—indispensable foundational knowledge for building any 3D user interface. It also demonstrates advanced concepts at work through two running case studies: a first-person VR game and a mobile augmented reality application.
Coverage Includes
- 3D user interfaces: evolution, elements, and roadmaps
- Key applications: virtual and augmented reality (VR, AR), mobile/wearable devices
- What 3D UI designers should know about human sensory systems and cognition ergonomics
- How proven human-computer interaction techniques apply to 3D UIs
- 3D UI output hardware for visual, auditory, and haptic/ tactile systems
- Obtaining 3D position, orientation, and motion data for users in physical space
- 3D object selection and manipulation
- Navigation and wayfinding techniques for moving through virtual and physical spaces
- Changing application state with system control techniques, issuing commands, and enabling other forms of user input
- Strategies for choosing, developing, and evaluating 3D user interfaces
- Utilizing 2D, “magic,” “natural,” multimodal, and two-handed interaction
- The future of 3D user interfaces: open research problems and emerging technologies
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