9780321883575-0321883578-Augmented Reality: Principles and Practice (Usability)

Augmented Reality: Principles and Practice (Usability)

ISBN-13: 9780321883575
ISBN-10: 0321883578
Edition: 1
Author: Dieter Schmalstieg, Tobias Hollerer
Publication date: 2016
Publisher: Addison-Wesley Professional
Format: Paperback 528 pages
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Book details

ISBN-13: 9780321883575
ISBN-10: 0321883578
Edition: 1
Author: Dieter Schmalstieg, Tobias Hollerer
Publication date: 2016
Publisher: Addison-Wesley Professional
Format: Paperback 528 pages

Summary

Augmented Reality: Principles and Practice (Usability) (ISBN-13: 9780321883575 and ISBN-10: 0321883578), written by authors Dieter Schmalstieg, Tobias Hollerer, was published by Addison-Wesley Professional in 2016. With an overall rating of 3.6 stars, it's a notable title among other Games & Strategy Guides (Internet & Social Media) books. You can easily purchase or rent Augmented Reality: Principles and Practice (Usability) (Paperback, Used) from BooksRun, along with many other new and used Games & Strategy Guides books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.41.

Description

Today’s Comprehensive and Authoritative Guide to Augmented Reality

By overlaying computer-generated information on the real world, augmented reality (AR) amplifies human perception and cognition in remarkable ways. Working in this fast-growing field requires knowledge of multiple disciplines, including computer vision, computer graphics, and human-computer interaction. Augmented Reality: Principles and Practice integrates all this knowledge into a single-source reference, presenting today’s most significant work with scrupulous accuracy. Pioneering researchers Dieter Schmalstieg and Tobias Höllerer carefully balance principles and practice, illuminating AR from technical, methodological, and user perspectives.

Coverage includes

  • Displays: head-mounted, handheld, projective, auditory, and haptic
  • Tracking/sensing, including physical principles, sensor fusion, and real-time computer vision
  • Calibration/registration, ensuring repeatable, accurate, coherent behavior
  • Seamless blending of real and virtual objects
  • Visualization to enhance intuitive understanding
  • Interaction–from situated browsing to full 3D interaction
  • Modeling new geometric content
  • Authoring AR presentations and databases
  • Architecting AR systems with real-time, multimedia, and distributed elements

This guide is indispensable for anyone interested in AR, including developers, engineers, students, instructors, researchers, and serious hobbyists.

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