9780125531801-012553180X-Physically Based Rendering: From Theory to Implementation (The Interactive 3D Technology Series)

Physically Based Rendering: From Theory to Implementation (The Interactive 3D Technology Series)

ISBN-13: 9780125531801
ISBN-10: 012553180X
Author: Matt Pharr, Greg Humphreys
Publication date: 2004
Publisher: Morgan Kaufmann
Format: Hardcover 1056 pages
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Book details

ISBN-13: 9780125531801
ISBN-10: 012553180X
Author: Matt Pharr, Greg Humphreys
Publication date: 2004
Publisher: Morgan Kaufmann
Format: Hardcover 1056 pages

Summary

Physically Based Rendering: From Theory to Implementation (The Interactive 3D Technology Series) (ISBN-13: 9780125531801 and ISBN-10: 012553180X), written by authors Matt Pharr, Greg Humphreys, was published by Morgan Kaufmann in 2004. With an overall rating of 3.6 stars, it's a notable title among other 3D Graphics (Graphics & Design, Rendering & Ray Tracing, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Software) books. You can easily purchase or rent Physically Based Rendering: From Theory to Implementation (The Interactive 3D Technology Series) (Hardcover) from BooksRun, along with many other new and used 3D Graphics books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.6.

Description

Rendering is a crucial component of computer graphics― the conversion of a description of a 3D scene into an image for display. Algorithms for animation, geometric modeling, and texturing all must feed their results through some sort of rendering process for the results to be visible in an image. Focusing on realistic images, physically based rendering incorporates ideas from a range of disciplines, including physics, biology, psychology, cognitive science, and mathematics. This book presents the algorithms of modern photorealistic rendering and follows step by step the creation of a complete rendering system. As each new rendering concept is introduced it is also shown implemented in code―there is no better way to understand the subtle and complex process of rendering. The code itself is highly readable, written in the literate programming style that mixes text describing the system with the code that implements it. The result is a stunning achievement in graphics education for students, professionals, and researchers.

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