9780123736024-0123736021-Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics)

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics)

ISBN-13: 9780123736024
ISBN-10: 0123736021
Edition: 1
Author: Daniel Shiffman
Publication date: 2008
Publisher: Morgan Kaufmann
Format: Paperback 450 pages
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Book details

ISBN-13: 9780123736024
ISBN-10: 0123736021
Edition: 1
Author: Daniel Shiffman
Publication date: 2008
Publisher: Morgan Kaufmann
Format: Paperback 450 pages

Summary

Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics) (ISBN-13: 9780123736024 and ISBN-10: 0123736021), written by authors Daniel Shiffman, was published by Morgan Kaufmann in 2008. With an overall rating of 3.8 stars, it's a notable title among other Graphics & Design (Game Programming, Programming, Graphics & Multimedia, Introductory & Beginning, Software Design, Testing & Engineering, Web Design, Web Development & Design, Programming Languages) books. You can easily purchase or rent Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction (Morgan Kaufmann Series in Computer Graphics) (Paperback) from BooksRun, along with many other new and used Graphics & Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.42.

Description

The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software.

This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.

The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.

Previously announced as "Pixels, Patterns, and Processing"

*A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound

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