9781683920274-1683920279-Computer Graphics Programming in OpenGL with Java

Computer Graphics Programming in OpenGL with Java

ISBN-13: 9781683920274
ISBN-10: 1683920279
Edition: Har/Cdr
Author: Gordon, V. Scott, Clevenger, John L.
Publication date: 2017
Publisher: Mercury Learning & Information
Format: Hardcover 346 pages
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Book details

ISBN-13: 9781683920274
ISBN-10: 1683920279
Edition: Har/Cdr
Author: Gordon, V. Scott, Clevenger, John L.
Publication date: 2017
Publisher: Mercury Learning & Information
Format: Hardcover 346 pages

Summary

Acknowledged authors Gordon, V. Scott, Clevenger, John L. wrote Computer Graphics Programming in OpenGL with Java comprising 346 pages back in 2017. Textbook and eTextbook are published under ISBN 1683920279 and 9781683920274. Since then Computer Graphics Programming in OpenGL with Java textbook was available to sell back to BooksRun online for the top buyback price or rent at the marketplace.

Description

This book is appropriate for both the computer science undergraduate course in 3D graphics programming using OpenGL and for professionals who are interested in mastering 3D graphics skills. It has been designed in a 4-color, “teach-yourself” format with numerous examples that the reader can run just as presented. The book is unique because it teaches OpenGL programming in Java, using JOGL – a standard Java “wrapper” for OpenGL’s native C calls. Includes companion files with source code and images.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.

For instructions on running NVIDIA Nsight with JOGL, click here: http://athena.ecs.csus.edu/~gordonvs/night.html

Features:

* Covers OpenGL 4.0+ shader programming using Java.
* Includes companion files with code, images from the book, and more
* Illustrates every technique with complete running code examples. Everything needed to install JOGL and run every example is provided.
* Includes every GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment) -- with examples.
* Underlying OpenGL C calls are always exposed – the reader learns them.

NOTE: Instructions for MAC users are available by writing info@merclearning.com

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