Real-Time Rendering, Third Edition
ISBN-13:
9781568814247
ISBN-10:
1568814240
Edition:
3
Author:
Eric Haines, Naty Hoffman, Tomas Akenine-Moller
Publication date:
2008
Publisher:
A K Peters/CRC Press
Format:
Hardcover
1045 pages
FREE US shipping
Book details
ISBN-13:
9781568814247
ISBN-10:
1568814240
Edition:
3
Author:
Eric Haines, Naty Hoffman, Tomas Akenine-Moller
Publication date:
2008
Publisher:
A K Peters/CRC Press
Format:
Hardcover
1045 pages
Summary
Real-Time Rendering, Third Edition (ISBN-13: 9781568814247 and ISBN-10: 1568814240), written by authors
Eric Haines, Naty Hoffman, Tomas Akenine-Moller, was published by A K Peters/CRC Press in 2008.
With an overall rating of 3.7 stars, it's a notable title among other
Games & Strategy Guides
(Rendering & Ray Tracing, Graphics & Design, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering) books. You can easily purchase or rent Real-Time Rendering, Third Edition (Hardcover) from BooksRun,
along with many other new and used
Games & Strategy Guides
books
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And, if you're looking to sell your copy, our current buyback offer is $0.37.
Description
Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures.
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