9781430265382-1430265388-Building JavaScript Games: for Phones, Tablets, and Desktop

Building JavaScript Games: for Phones, Tablets, and Desktop

ISBN-13: 9781430265382
ISBN-10: 1430265388
Edition: 1st ed.
Author: Arjan Egges
Publication date: 2014
Publisher: Apress
Format: Paperback 471 pages
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Book details

ISBN-13: 9781430265382
ISBN-10: 1430265388
Edition: 1st ed.
Author: Arjan Egges
Publication date: 2014
Publisher: Apress
Format: Paperback 471 pages

Summary

Building JavaScript Games: for Phones, Tablets, and Desktop (ISBN-13: 9781430265382 and ISBN-10: 1430265388), written by authors Arjan Egges, was published by Apress in 2014. With an overall rating of 4.3 stars, it's a notable title among other Computer Science (Games & Strategy Guides, Game Programming, Programming, Programming, Web Development & Design) books. You can easily purchase or rent Building JavaScript Games: for Phones, Tablets, and Desktop (Paperback) from BooksRun, along with many other new and used Computer Science books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.62.

Description

Building JavaScript Games teaches game programming through a series of engaging, arcade-style games that quickly expand your JavaScript and HTML5 skills. JavaScript is in the top ten most-used programming languages world wide, and is the basis for applications that can run in any modern browser, on any device from smart phone to tablet to PC. Especial emphasis is given to touch-based interface, but all games also run using a regular mouse and keyboard setup.

The four games you’ll develop from reading this book are:

  • Painter
  • Jewel Jam
  • Penguin Pairs
  • Tick Tick

These four games are casual, arcade-style games representing the aim-and-shoot, puzzle, maze, and platform styles of game play.

The approach in Building JavaScript Games follows the basic structure of a game rather than the syntax of a language. From almost the very first chapter you are building games to run on your phone or other device and show to your friends. Successive projects teach about handling player input, manipulating game objects, designing game worlds, managing levels, and realism through physics. All told, you’ll develop four well-designed games, making Building JavaScript Games one of the most enjoyable ways there is to learn about programming browser-based games.

The final chapters in the book contain a very nice bonus of sorts. In them you will find excerpts from interviews with two prominent people from the game industry: Mark Overmars, who is CTO of Tingly Games and creator of GameMaker, and Peter Vesterbacka, the CMO of Rovio Entertainment - the creators of the Angry Birds franchise. Their insight and perspective round off what is already a fun and valuable book.

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