9780262240451-0262240459-Rules of Play: Game Design Fundamentals (Mit Press)

Rules of Play: Game Design Fundamentals (Mit Press)

ISBN-13: 9780262240451
ISBN-10: 0262240459
Author: Katie Salen Tekinbas, Eric Zimmerman
Publication date: 2003
Publisher: The MIT Press
Format: Hardcover 688 pages
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ISBN-13: 9780262240451
ISBN-10: 0262240459
Author: Katie Salen Tekinbas, Eric Zimmerman
Publication date: 2003
Publisher: The MIT Press
Format: Hardcover 688 pages

Summary

Rules of Play: Game Design Fundamentals (Mit Press) (ISBN-13: 9780262240451 and ISBN-10: 0262240459), written by authors Katie Salen Tekinbas, Eric Zimmerman, was published by The MIT Press in 2003. With an overall rating of 3.5 stars, it's a notable title among other Game Design (Games & Strategy Guides, Game Programming, Programming, Graphics & Multimedia, Software Design, Testing & Engineering, Web Design, Web Development & Design, Social Sciences) books. You can easily purchase or rent Rules of Play: Game Design Fundamentals (Mit Press) (Hardcover) from BooksRun, along with many other new and used Game Design books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $12.68.

Description

An impassioned look at games and game design that offers the most ambitious framework for understanding them to date.

As pop culture, games are as important as film or television―but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance.

Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

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