9789812388346-9812388346-Artificial War: Multiagent-Based Simulation of Combat

Artificial War: Multiagent-Based Simulation of Combat

ISBN-13: 9789812388346
ISBN-10: 9812388346
Author: Andrew Ilachinski
Publication date: 2004
Publisher: World Scientific Publishing Company
Format: Hardcover 784 pages
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Book details

ISBN-13: 9789812388346
ISBN-10: 9812388346
Author: Andrew Ilachinski
Publication date: 2004
Publisher: World Scientific Publishing Company
Format: Hardcover 784 pages

Summary

Artificial War: Multiagent-Based Simulation of Combat (ISBN-13: 9789812388346 and ISBN-10: 9812388346), written by authors Andrew Ilachinski, was published by World Scientific Publishing Company in 2004. With an overall rating of 4.5 stars, it's a notable title among other AI & Machine Learning (Games & Strategy Guides, Intelligence & Espionage, Military History, Engineering, Applied, Mathematics, Computer Science) books. You can easily purchase or rent Artificial War: Multiagent-Based Simulation of Combat (Hardcover) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Military conflicts, particularly land combat, possess the characteristics of complex adaptive systems: combat forces are composed of a large number of nonlinearly interacting parts and are organized in a dynamic command-and-control network; local action, which often appears disordered, self-organizes into long-range order; military conflicts, by their nature, proceed far from equilibrium; military forces adapt to a changing combat environment; and there is no master “voice” that dictates the actions of every soldier (i.e., battlefield action is decentralized). Nonetheless, most modern “state of the art” military simulations ignore the self-organizing properties of combat.

This book summarizes the results of a multiyear research effort aimed at exploring the applicability of complex adaptive systems theory to the study of warfare, and introduces a sophisticated multiagent-based simulation of combat called EINSTein. EINSTein, whose bottom-up, generative approach to modeling combat stands in stark contrast to the top-down or reductionist philosophy that still underlies most conventional military models, is designed to illustrate how many aspects of land combat may be understood as self-organized, emergent phenomena. Used worldwide by the military operations research community, EINSTein has pioneered the simulation of combat on a small to medium scale by using autonomous agents to model individual behaviors and personalities rather than hardware.

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