9789056622909-9056622900-Reality Machines

Reality Machines

ISBN-13: 9789056622909
ISBN-10: 9056622900
Author: Aaron Betsky, Linda Vlassenrood
Publication date: 2003
Publisher: NAi Publishers
Format: Paperback 176 pages
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Book details

ISBN-13: 9789056622909
ISBN-10: 9056622900
Author: Aaron Betsky, Linda Vlassenrood
Publication date: 2003
Publisher: NAi Publishers
Format: Paperback 176 pages

Summary

Reality Machines (ISBN-13: 9789056622909 and ISBN-10: 9056622900), written by authors Aaron Betsky, Linda Vlassenrood, was published by NAi Publishers in 2003. With an overall rating of 3.9 stars, it's a notable title among other books. You can easily purchase or rent Reality Machines (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.46.

Description

Provocative, experimental, conceptual, fresh, dry, minimalist, brazen, and even crass: these were just some of the words used to describe the work of young Dutch designers and artists in the 1990s. Their work was such a tremendous hit at home and abroad that there was even talk of "hype"--not a concept that immediately comes to mind when thinking of Holland, land of windmills and all things regulated. Proving that it isn't just hype, Reality Machines investigates the artistic stance of the best contributors to the contemporary Dutch aesthetic. Check out work by architects West 8, MVRDV, NL Architects, One Architecture, and Crimson; industrial designers Hella Jongerius, Arnout Visser, Jurgen Bey, Marcel Wanders, and Richard Hutten; fashion designers Alexander van Slobbe, Saskia van Drimmelen, Pascale Gatzen, Aziz Bekkaoui, and Niels Klavers; graphic designers Jop van Bennekom, Dani'l van der Velden & Maureen Mooren, Thonik, and 75B; and photographers Anuschka Blommers & Niels Schumm, Vivianne Sassen, and many more. Reacting against their comprehensively man-made (read: designed) environment, these Dutch designers deliberately work at transforming and distorting reality. In Reality Machines, their work is broken down into six thematic groupings--"PhotoShop Reality," "Come Back Effect," "Back to Basics," "Datamining," "No Original," and "Are You Serious?"--framed by an introductory essay that sketches the current state of play in their individual disciplines and seeks an answer to the question of how young Dutch designers, given the new economic and political situation, will manifest themselves in the future.
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