9789051994292-905199429X-Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction (Studies in Health Technology and Informatics, Vol. 58)

Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction (Studies in Health Technology and Informatics, Vol. 58)

ISBN-13: 9789051994292
ISBN-10: 905199429X
Author: G. Riva
Publication date: 1998
Publisher: IOS Press
Format: Hardcover 250 pages
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Book details

ISBN-13: 9789051994292
ISBN-10: 905199429X
Author: G. Riva
Publication date: 1998
Publisher: IOS Press
Format: Hardcover 250 pages

Summary

Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction (Studies in Health Technology and Informatics, Vol. 58) (ISBN-13: 9789051994292 and ISBN-10: 905199429X), written by authors G. Riva, was published by IOS Press in 1998. With an overall rating of 3.8 stars, it's a notable title among other books. You can easily purchase or rent Virtual Environments in Clinical Psychology and Neuroscience: Methods and Techniques in Advanced Patient-Therapist Interaction (Studies in Health Technology and Informatics, Vol. 58) (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

Virtual Reality (VR) offers the potential to develop human testing and training environments that allow for the precise control of complex stimulus presentations in which human cognitive and functional performance can be accurately assessed and rehabilitated. However, basic feasibility and human issues need to be addressed in order for this technology to be reasonably and efficiently applied in clinical psychology. The book, written in a scholarly style, will provide rationales for virtual reality's applicability in clinical psychology. We will review the relevant literature regarding theoretical and pragmatic issues for these applications, and provide a description of ongoing work developed world-wide. The topics directly involve critical issues for clinicians, designers and users, and will be discussed with scientific competence without neglecting clarity and empirical cases with suggestions for actual use. The book is divided in three main sections: VR in clinical psychology: opportunities and challenges, VR in treatment of phobias and VR in clinical assessment and therapy.

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