9783642407895-3642407897-Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Image ... Vision, Pattern Recognition, and Graphics)

Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Image ... Vision, Pattern Recognition, and Graphics)

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Summary

Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Image ... Vision, Pattern Recognition, and Graphics) (ISBN-13: 9783642407895 and ISBN-10: 3642407897), written by authors Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge, was published by Springer in 2013. With an overall rating of 4.4 stars, it's a notable title among other AI & Machine Learning (Graphics & Design, Personal Computers, Hardware & DIY, Graphics & Multimedia, Programming, Software Design, Testing & Engineering, Web Design, Web Development & Design, User Experience & Usability, History & Culture, Schools & Teaching, Computer Science) books. You can easily purchase or rent Serious Games Development and Applications: 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings (Image ... Vision, Pattern Recognition, and Graphics) (Paperback) from BooksRun, along with many other new and used AI & Machine Learning books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
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