9783540418450-3540418458-3D Structure from Images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July ... (Lecture Notes in Computer Science, 2018)

3D Structure from Images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July ... (Lecture Notes in Computer Science, 2018)

ISBN-13: 9783540418450
ISBN-10: 3540418458
Edition: 2001
Author: Andrew Zisserman, Luc Van Gool, Marc Pollefeys, Andrew Fitzgibbon
Publication date: 2001
Publisher: Springer
Format: Paperback 260 pages
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ISBN-13: 9783540418450
ISBN-10: 3540418458
Edition: 2001
Author: Andrew Zisserman, Luc Van Gool, Marc Pollefeys, Andrew Fitzgibbon
Publication date: 2001
Publisher: Springer
Format: Paperback 260 pages

Summary

3D Structure from Images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July ... (Lecture Notes in Computer Science, 2018) (ISBN-13: 9783540418450 and ISBN-10: 3540418458), written by authors Andrew Zisserman, Luc Van Gool, Marc Pollefeys, Andrew Fitzgibbon, was published by Springer in 2001. With an overall rating of 4.3 stars, it's a notable title among other books. You can easily purchase or rent 3D Structure from Images - SMILE 2000: Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Ireland, July ... (Lecture Notes in Computer Science, 2018) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.41.

Description

This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.
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