9783319825694-3319825690-A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)

A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning)

ISBN-13: 9783319825694
ISBN-10: 3319825690
Edition: Softcover reprint of the original 1st ed. 2017
Author: Janna Jackson Kellinger
Publication date: 2018
Publisher: Springer
Format: Paperback 360 pages
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Book details

ISBN-13: 9783319825694
ISBN-10: 3319825690
Edition: Softcover reprint of the original 1st ed. 2017
Author: Janna Jackson Kellinger
Publication date: 2018
Publisher: Springer
Format: Paperback 360 pages

Summary

A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) (ISBN-13: 9783319825694 and ISBN-10: 3319825690), written by authors Janna Jackson Kellinger, was published by Springer in 2018. With an overall rating of 4.0 stars, it's a notable title among other Education Theory (Computers & Technology, Schools & Teaching) books. You can easily purchase or rent A Guide to Designing Curricular Games: How to "Game" the System (Advances in Game-Based Learning) (Paperback) from BooksRun, along with many other new and used Education Theory books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.
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