9783319510309-3319510304-Graphical Simulation of Deformable Models

Graphical Simulation of Deformable Models

ISBN-13: 9783319510309
ISBN-10: 3319510304
Edition: 1st ed. 2016
Author: Feng Lin, Jianping Cai, Hock Soon Seah
Publication date: 2016
Publisher: Springer
Format: Hardcover 126 pages
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Book details

ISBN-13: 9783319510309
ISBN-10: 3319510304
Edition: 1st ed. 2016
Author: Feng Lin, Jianping Cai, Hock Soon Seah
Publication date: 2016
Publisher: Springer
Format: Hardcover 126 pages

Summary

Graphical Simulation of Deformable Models (ISBN-13: 9783319510309 and ISBN-10: 3319510304), written by authors Feng Lin, Jianping Cai, Hock Soon Seah, was published by Springer in 2016. With an overall rating of 4.5 stars, it's a notable title among other books. You can easily purchase or rent Graphical Simulation of Deformable Models (Hardcover) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.54.

Description

This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined.
The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element.
To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model.
Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit.
The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.

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