9783319245881-3319245880-Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings ... Applications, incl. Internet/Web, and HCI)

Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings ... Applications, incl. Internet/Web, and HCI)

ISBN-13: 9783319245881
ISBN-10: 3319245880
Edition: 1st ed. 2015
Author: Monica Divitini, Konstantinos Chorianopoulos, Rainer Malaka, Jannicke Baalsrud Hauge, Letizia Jaccheri
Publication date: 2015
Publisher: Springer
Format: Paperback 599 pages
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Book details

ISBN-13: 9783319245881
ISBN-10: 3319245880
Edition: 1st ed. 2015
Author: Monica Divitini, Konstantinos Chorianopoulos, Rainer Malaka, Jannicke Baalsrud Hauge, Letizia Jaccheri
Publication date: 2015
Publisher: Springer
Format: Paperback 599 pages

Summary

Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings ... Applications, incl. Internet/Web, and HCI) (ISBN-13: 9783319245881 and ISBN-10: 3319245880), written by authors Monica Divitini, Konstantinos Chorianopoulos, Rainer Malaka, Jannicke Baalsrud Hauge, Letizia Jaccheri, was published by Springer in 2015. With an overall rating of 4.2 stars, it's a notable title among other books. You can easily purchase or rent Entertainment Computing - ICEC 2015: 14th International Conference, ICEC 2015, Trondheim, Norway, September 29 - Ocotober 2, 2015, Proceedings ... Applications, incl. Internet/Web, and HCI) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.3.

Description

This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.
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