9783031004179-3031004175-Essentials of Game Theory: A Concise Multidisciplinary Introduction (Synthesis Lectures on Artificial Intelligence and Machine Learning)

Essentials of Game Theory: A Concise Multidisciplinary Introduction (Synthesis Lectures on Artificial Intelligence and Machine Learning)

ISBN-13: 9783031004179
ISBN-10: 3031004175
Edition: 1
Author: Kevin Leyton-Brown, Yoav Shoham
Publication date: 2008
Publisher: Springer
Format: Paperback 108 pages
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Book details

ISBN-13: 9783031004179
ISBN-10: 3031004175
Edition: 1
Author: Kevin Leyton-Brown, Yoav Shoham
Publication date: 2008
Publisher: Springer
Format: Paperback 108 pages

Summary

Essentials of Game Theory: A Concise Multidisciplinary Introduction (Synthesis Lectures on Artificial Intelligence and Machine Learning) (ISBN-13: 9783031004179 and ISBN-10: 3031004175), written by authors Kevin Leyton-Brown, Yoav Shoham, was published by Springer in 2008. With an overall rating of 4.0 stars, it's a notable title among other books. You can easily purchase or rent Essentials of Game Theory: A Concise Multidisciplinary Introduction (Synthesis Lectures on Artificial Intelligence and Machine Learning) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.05.

Description

Game theory is the mathematical study of interaction among independent, self-interested agents. The audience for game theory has grown dramatically in recent years, and now spans disciplines as diverse as political science, biology, psychology, economics, linguistics, sociology, and computer science, among others. What has been missing is a relatively short introduction to the field covering the common basis that anyone with a professional interest in game theory is likely to require. Such a text would minimize notation, ruthlessly focus on essentials, and yet not sacrifice rigor. This Synthesis Lecture aims to fill this gap by providing a concise and accessible introduction to the field. It covers the main classes of games, their representations, and the main concepts used to analyze them.

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