9783030594749-3030594742-Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives (Computational Synthesis and Creative Systems)

Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives (Computational Synthesis and Creative Systems)

ISBN-13: 9783030594749
ISBN-10: 3030594742
Edition: 1st ed. 2021
Author: Penousal Machado, Juan Romero, Gary Greenfield
Publication date: 2021
Publisher: Springer
Format: Hardcover 395 pages
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Book details

ISBN-13: 9783030594749
ISBN-10: 3030594742
Edition: 1st ed. 2021
Author: Penousal Machado, Juan Romero, Gary Greenfield
Publication date: 2021
Publisher: Springer
Format: Hardcover 395 pages

Summary

Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives (Computational Synthesis and Creative Systems) (ISBN-13: 9783030594749 and ISBN-10: 3030594742), written by authors Penousal Machado, Juan Romero, Gary Greenfield, was published by Springer in 2021. With an overall rating of 3.7 stars, it's a notable title among other Data Processing (Databases & Big Data, Engineering, Schools & Teaching) books. You can easily purchase or rent Artificial Intelligence and the Arts: Computational Creativity, Artistic Behavior, and Tools for Creatives (Computational Synthesis and Creative Systems) (Hardcover) from BooksRun, along with many other new and used Data Processing books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $2.32.

Description

Emotions, creativity, aesthetics, artistic behavior, divergent thoughts, and curiosity are both fundamental to the human experience and instrumental in the development of human-centered artificial intelligence systems that can relate, communicate, and understand human motivations, desires, and needs. In this book the editors put forward two core propositions: creative artistic behavior is one of the key challenges of artificial intelligence research, and computer-assisted creativity and human-centered artificial intelligence systems are the driving forces for research in this area.
The invited chapters examine computational creativity and more specifically systems that exhibit artistic behavior or can improve humans' creative and artistic abilities. The authors synthesize and reflect on current trends, identify core challenges and opportunities, and present novel contributions and applications in domains such as the visual arts, music, 3D environments, and games.
The book will be valuable for researchers, creatives, and others engaged with the relationship between artificial intelligence and the arts.

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