9781970001150-1970001151-The VR Book: Human-Centered Design for Virtual Reality (ACM Books)

The VR Book: Human-Centered Design for Virtual Reality (ACM Books)

ISBN-13: 9781970001150
ISBN-10: 1970001151
Edition: Illustrated
Author: Jason Jerald
Publication date: 2015
Publisher: ACM Books
Format: Hardcover 523 pages
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Book details

ISBN-13: 9781970001150
ISBN-10: 1970001151
Edition: Illustrated
Author: Jason Jerald
Publication date: 2015
Publisher: ACM Books
Format: Hardcover 523 pages

Summary

The VR Book: Human-Centered Design for Virtual Reality (ACM Books) (ISBN-13: 9781970001150 and ISBN-10: 1970001151), written by authors Jason Jerald, was published by ACM Books in 2015. With an overall rating of 3.9 stars, it's a notable title among other Human-Computer Interaction (Computer Science) books. You can easily purchase or rent The VR Book: Human-Centered Design for Virtual Reality (ACM Books) (Hardcover) from BooksRun, along with many other new and used Human-Computer Interaction books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $3.97.

Description

Virtual reality (VR) potentially provides our minds with direct access to digital media in a way that at first seems to have no limits.However, creating compelling VR experiences is an incredibly complex challenge.When VR is done well, the results are brilliant and pleasurable experiences that go beyond what we can do in the real world.When VR is done badly, not only is the system frustrating to use, but sickness can result.Reasons for bad VR are numerous; some failures come from the limitations of technology, but many come from a lack of understanding perception, interaction, design principles, and real users. This book discusses such issues, focusing upon the human element of VR rather than technical implementation, for if we do not get the human element correct, then no amount of technology will make VR anything more than an interesting tool confined to research laboratories. Even when VR principles are fully understood, first implementations are rarely novel and never ideal due to the complex nature of VR and the countless possibilities. However, the VR principles discussed within enable us to intelligently experiment with the rules and iteratively design towards innovative experiences.

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