9781952089077-1952089077-The Book of Random Tables: Quests 2: 1000 Adventure Ideas for Fantasy Tabletop Role-Playing Games (The Books of Random Tables)

The Book of Random Tables: Quests 2: 1000 Adventure Ideas for Fantasy Tabletop Role-Playing Games (The Books of Random Tables)

ISBN-13: 9781952089077
ISBN-10: 1952089077
Author: Matt Davids, Erin Davids
Publication date: 2020
Publisher: dicegeeks
Format: Paperback 68 pages
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Book details

ISBN-13: 9781952089077
ISBN-10: 1952089077
Author: Matt Davids, Erin Davids
Publication date: 2020
Publisher: dicegeeks
Format: Paperback 68 pages

Summary

The Book of Random Tables: Quests 2: 1000 Adventure Ideas for Fantasy Tabletop Role-Playing Games (The Books of Random Tables) (ISBN-13: 9781952089077 and ISBN-10: 1952089077), written by authors Matt Davids, Erin Davids, was published by dicegeeks in 2020. With an overall rating of 3.8 stars, it's a notable title among other books. You can easily purchase or rent The Book of Random Tables: Quests 2: 1000 Adventure Ideas for Fantasy Tabletop Role-Playing Games (The Books of Random Tables) (Paperback) from BooksRun, along with many other new and used books and textbooks. And, if you're looking to sell your copy, our current buyback offer is $0.8.

Description

Need adventure ideas for Dungeons & Dragons or Pathfinder? Cut down your GM prep with 1000 quest seeds.
The one thousand adventures or quests for fantasy tabletop role-playing games in this book add flexibility to the gamemaster’s toolkit.
The purpose of this book, just as the first book of quests, is twofold. First, these adventure ideas help gamemasters cut down session prep by providing hooks and situations quickly. Our time is one of the most important resources we have, and we should not be wasting it. Second, these quests are kindling for the gamemaster’s imagination. These ideas are meant to help fan the flames of creativity.
The quest ideas in the book are arranged by a broad topic and are placed in D100 random table formats. The ideas can be used in a variety of ways. A gamemaster can roll randomly on a table or select ideas based on their preference. The ideas can be springboards to new campaigns or side quests or storylines that are weaved into an existing campaign. The ideas can be used as-is or mashed together to suit gamemasters’ needs.
The tables of ideas are Curses, Deserts, Disasters, Dragons, Dwarves, Fighter Guild, Ghosts, Halflings, Mountains, and War.
Each table is developed around a general controlling idea to help gamemasters determine what ideas are appropriate for their campaigns or sessions. Some of the quests are basic concepts and others are more detailed. This was done on purpose to provide a variety of adventure ideas with difficult scopes.
It is my sincere hope that this little book inspires thousands of epic quests.

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